/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#ifndef Spine_PathConstraintData_h
#define Spine_PathConstraintData_h

#include <spine/ConstraintData.h>
#include <spine/PositionMode.h>
#include <spine/RotateMode.h>
#include <spine/SpacingMode.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Vector.h>

namespace spine {
class BoneData;
class SlotData;

class SP_API PathConstraintData : public ConstraintData {
    RTTI_DECL
    friend class SkeletonBinary;
    friend class SkeletonJson;

    friend class PathConstraint;
    friend class Skeleton;
    friend class PathConstraintMixTimeline;
    friend class PathConstraintPositionTimeline;
    friend class PathConstraintSpacingTimeline;

public:
    explicit PathConstraintData(const String& name);

    inline Vector<BoneData*>& getBones() { return _bones; }

    SlotData* getTarget();
    void setTarget(SlotData* inValue);

    PositionMode getPositionMode();
    void setPositionMode(PositionMode inValue);

    SpacingMode getSpacingMode();
    void setSpacingMode(SpacingMode inValue);

    RotateMode getRotateMode();
    void setRotateMode(RotateMode inValue);

    float getOffsetRotation();
    void setOffsetRotation(float inValue);

    float getPosition();
    void setPosition(float inValue);

    float getSpacing();
    void setSpacing(float inValue);

    float getRotateMix();
    void setRotateMix(float inValue);

    float getTranslateMix();
    void setTranslateMix(float inValue);

#ifndef __EMSCRIPTEN__
private:
#endif
    Vector<BoneData*> _bones;
    SlotData* _target;
    PositionMode _positionMode;
    SpacingMode _spacingMode;
    RotateMode _rotateMode;
    float _offsetRotation;
    float _position, _spacing, _rotateMix, _translateMix;
};
} // namespace spine

#endif /* Spine_PathConstraintData_h */
